Game Design
CATHEDRAL OF SEWAGE
A First & Third person Narrative survival game based on the Abbey Mills Pumping Station
Year :
2024
Category :
Academic
Client :
UCL Master's Project
Project Type :
Group Project with Marina Andrioti, Nada Yaakoub, Nina Attinello



The Story
Hello there. Good morning. Wake up. I don't suppose you recognize this place. Abbey Mills Pumping Station. The savior of a world ravaged by disease. The sewage system I handed down to you was a masterpiece. And you've ruined it. Thames Water Riddled with debt and draining billions of liters of sewage into the river each year. You and your kind love to blame me. Dear old Joseph Baselgette and his naive Victorian system. But the unconsciousness of London's water is on your hands. I've brought you here to face the horrors you've created.
Now......sink or swim.
SEWAGE SYSTEMS: ABBEY MILLS PUMPING STATION
Abbey Mills Pumping Station is a sewage pumping station in Mill Meads, East London, operated by Thames Water. The pumping station was built at the site of an earlier watermill owned by the former Stratford Langhorne Abbey, from which it gained the name "Abbey Mills"
Joseph Bazalgette created the London sewerage system in response to the Great Stink, relieving the cholera epidemic in the city and improving quality of life for Londoners.
ps: anything in purple are the aspects of the process i participated in












The Process
TASK: The task given was to develop a short playable game with a focus on ‘Agency’. The game exploring the area around Marshgate, which is Stratford.
CONCEPTUAL FRAMEWORK: For this task, we wanted to create a low agency game, were the environment and narrative guide the players through the game. Inspired by the history and architecture of the ‘abbey mills pumping station’. We wanted to capture the same tension between the architectural aesthetics and the function of the place, by creating a romanticized dreamscape post-apocalyptic version of abbey mills and contrast it with a survival game, a character needed to escape. Still focusing on that same tension, we wanted a game where the player performs goes through the game just to flood the whole space at the end, creating a social commentary on civil disobedience.
More Projects
Game Design
CATHEDRAL OF SEWAGE
A First & Third person Narrative survival game based on the Abbey Mills Pumping Station
Year :
2024
Category :
Academic
Client :
UCL Master's Project
Project Type :
Group Project with Marina Andrioti, Nada Yaakoub, Nina Attinello



The Story
Hello there. Good morning. Wake up. I don't suppose you recognize this place. Abbey Mills Pumping Station. The savior of a world ravaged by disease. The sewage system I handed down to you was a masterpiece. And you've ruined it. Thames Water Riddled with debt and draining billions of liters of sewage into the river each year. You and your kind love to blame me. Dear old Joseph Baselgette and his naive Victorian system. But the unconsciousness of London's water is on your hands. I've brought you here to face the horrors you've created.
Now......sink or swim.
SEWAGE SYSTEMS: ABBEY MILLS PUMPING STATION
Abbey Mills Pumping Station is a sewage pumping station in Mill Meads, East London, operated by Thames Water. The pumping station was built at the site of an earlier watermill owned by the former Stratford Langhorne Abbey, from which it gained the name "Abbey Mills"
Joseph Bazalgette created the London sewerage system in response to the Great Stink, relieving the cholera epidemic in the city and improving quality of life for Londoners.
ps: anything in purple are the aspects of the process i participated in












The Process
TASK: The task given was to develop a short playable game with a focus on ‘Agency’. The game exploring the area around Marshgate, which is Stratford.
CONCEPTUAL FRAMEWORK: For this task, we wanted to create a low agency game, were the environment and narrative guide the players through the game. Inspired by the history and architecture of the ‘abbey mills pumping station’. We wanted to capture the same tension between the architectural aesthetics and the function of the place, by creating a romanticized dreamscape post-apocalyptic version of abbey mills and contrast it with a survival game, a character needed to escape. Still focusing on that same tension, we wanted a game where the player performs goes through the game just to flood the whole space at the end, creating a social commentary on civil disobedience.
More Projects
Game Design
CATHEDRAL OF SEWAGE
A First & Third person Narrative survival game based on the Abbey Mills Pumping Station
Year :
2024
Category :
Academic
Client :
UCL Master's Project
Project Type :
Group Project with Marina Andrioti, Nada Yaakoub, Nina Attinello



The Story
Hello there. Good morning. Wake up. I don't suppose you recognize this place. Abbey Mills Pumping Station. The savior of a world ravaged by disease. The sewage system I handed down to you was a masterpiece. And you've ruined it. Thames Water Riddled with debt and draining billions of liters of sewage into the river each year. You and your kind love to blame me. Dear old Joseph Baselgette and his naive Victorian system. But the unconsciousness of London's water is on your hands. I've brought you here to face the horrors you've created.
Now......sink or swim.
SEWAGE SYSTEMS: ABBEY MILLS PUMPING STATION
Abbey Mills Pumping Station is a sewage pumping station in Mill Meads, East London, operated by Thames Water. The pumping station was built at the site of an earlier watermill owned by the former Stratford Langhorne Abbey, from which it gained the name "Abbey Mills"
Joseph Bazalgette created the London sewerage system in response to the Great Stink, relieving the cholera epidemic in the city and improving quality of life for Londoners.
ps: anything in purple are the aspects of the process i participated in












The Process
TASK: The task given was to develop a short playable game with a focus on ‘Agency’. The game exploring the area around Marshgate, which is Stratford.
CONCEPTUAL FRAMEWORK: For this task, we wanted to create a low agency game, were the environment and narrative guide the players through the game. Inspired by the history and architecture of the ‘abbey mills pumping station’. We wanted to capture the same tension between the architectural aesthetics and the function of the place, by creating a romanticized dreamscape post-apocalyptic version of abbey mills and contrast it with a survival game, a character needed to escape. Still focusing on that same tension, we wanted a game where the player performs goes through the game just to flood the whole space at the end, creating a social commentary on civil disobedience.





