Game Design

WHO NO GO NO KNOW [WNGNK]

‘Who No Go No Know’ is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer and Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD.

Year :

2025

Category :

Academic

Client :

Master's Dissertation

Project Type :

Solo Project

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Project Description

WNGNK is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer & Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD. 

WNGNK argues that by regulating players' agency in specific ways one can mimic the neurodivergent frustration brought about by the systematic challenges of navigating a world that is not designed for you. In this context, ‘Frustration’ is the negative feeling Neurodivergent usually feel in their daily life often stemming from finding certain tasks disproportionately challenging that might seem simple to others. It can be seen as a response to limitations, exclusion, brought about by systematic designs. Utilising a ‘Skin in Game’ strategy in which theorises that having a personal stake or experience is necessary to understand a world. Giving the players a firsthand experience of navigating tasks with traits that are not designed to fit the game world, we can start to engage in topics about neurodivergence from a less medicalised,  infantilised and manic pixie pov  to a more realistic pov without the pressure to be assimilated.



Video Essay

Overriding Agency: Navigating the World in the body that betrays. 

What would it be like to capture navigating the neurotypical world as a Neurodivergent person, a world not designed for you? To navigate the world in a body that betrays?. Sound design by Mene Achor

WNGNK Game play: This is a freeform, cozy game with no hard rules, mimicking everyday life. Players complete a set of daily tasks to get to the end of the day while experiencing traits associated with AuDHD (autism and ADHD).Sound design by Mene Achor

World building (process): Done with the help of my Friend Teslim Jimoh. We are able to design a world that uses ‘Fractal Design’ Which is a vernacular west african urban design style featuring repeated and similar elements. 

Randomised overriding mechanic :Taking you behind the scenes to explore the development process of ‘Who No Go No Know’, specifically, the phases where we tested its randomized mechanics. The highlight was creating moments where players experienced a deliberate and randomized loss of agency.



More Projects

Game Design

WHO NO GO NO KNOW [WNGNK]

‘Who No Go No Know’ is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer and Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD.

Year :

2025

Category :

Academic

Client :

Master's Dissertation

Project Type :

Solo Project

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Project Description

WNGNK is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer & Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD. 

WNGNK argues that by regulating players' agency in specific ways one can mimic the neurodivergent frustration brought about by the systematic challenges of navigating a world that is not designed for you. In this context, ‘Frustration’ is the negative feeling Neurodivergent usually feel in their daily life often stemming from finding certain tasks disproportionately challenging that might seem simple to others. It can be seen as a response to limitations, exclusion, brought about by systematic designs. Utilising a ‘Skin in Game’ strategy in which theorises that having a personal stake or experience is necessary to understand a world. Giving the players a firsthand experience of navigating tasks with traits that are not designed to fit the game world, we can start to engage in topics about neurodivergence from a less medicalised,  infantilised and manic pixie pov  to a more realistic pov without the pressure to be assimilated.



Video Essay

Overriding Agency: Navigating the World in the body that betrays. 

What would it be like to capture navigating the neurotypical world as a Neurodivergent person, a world not designed for you? To navigate the world in a body that betrays?. Sound design by Mene Achor

WNGNK Game play: This is a freeform, cozy game with no hard rules, mimicking everyday life. Players complete a set of daily tasks to get to the end of the day while experiencing traits associated with AuDHD (autism and ADHD).Sound design by Mene Achor

World building (process): Done with the help of my Friend Teslim Jimoh. We are able to design a world that uses ‘Fractal Design’ Which is a vernacular west african urban design style featuring repeated and similar elements. 

Randomised overriding mechanic :Taking you behind the scenes to explore the development process of ‘Who No Go No Know’, specifically, the phases where we tested its randomized mechanics. The highlight was creating moments where players experienced a deliberate and randomized loss of agency.



More Projects

Game Design

WHO NO GO NO KNOW [WNGNK]

‘Who No Go No Know’ is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer and Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD.

Year :

2025

Category :

Academic

Client :

Master's Dissertation

Project Type :

Solo Project

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Project Description

WNGNK is set in a speculative version of Lagos, Nigeria, following the day in the life of the 25-year-old ‘Nkiruka’ who works as an Exhibition Designer & Art Curator. This is a cozy game where the player goes through doing everyday simple tasks while living with AuDHD. 

WNGNK argues that by regulating players' agency in specific ways one can mimic the neurodivergent frustration brought about by the systematic challenges of navigating a world that is not designed for you. In this context, ‘Frustration’ is the negative feeling Neurodivergent usually feel in their daily life often stemming from finding certain tasks disproportionately challenging that might seem simple to others. It can be seen as a response to limitations, exclusion, brought about by systematic designs. Utilising a ‘Skin in Game’ strategy in which theorises that having a personal stake or experience is necessary to understand a world. Giving the players a firsthand experience of navigating tasks with traits that are not designed to fit the game world, we can start to engage in topics about neurodivergence from a less medicalised,  infantilised and manic pixie pov  to a more realistic pov without the pressure to be assimilated.



Video Essay

Overriding Agency: Navigating the World in the body that betrays. 

What would it be like to capture navigating the neurotypical world as a Neurodivergent person, a world not designed for you? To navigate the world in a body that betrays?. Sound design by Mene Achor

WNGNK Game play: This is a freeform, cozy game with no hard rules, mimicking everyday life. Players complete a set of daily tasks to get to the end of the day while experiencing traits associated with AuDHD (autism and ADHD).Sound design by Mene Achor

World building (process): Done with the help of my Friend Teslim Jimoh. We are able to design a world that uses ‘Fractal Design’ Which is a vernacular west african urban design style featuring repeated and similar elements. 

Randomised overriding mechanic :Taking you behind the scenes to explore the development process of ‘Who No Go No Know’, specifically, the phases where we tested its randomized mechanics. The highlight was creating moments where players experienced a deliberate and randomized loss of agency.



More Projects

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